Android Battle Game Based on Augmented Reality with 2D Object Marker

Authors

  • Muhammad Fauzan Azim Universitas Siliwangi, Indonesia
  • Eka Wahyu Hidayat Universitas Siliwangi, Indonesia http://orcid.org/0000-0002-2857-5311
  • Andi Nur Rachman Universitas Siliwangi, Indonesia

DOI:

https://doi.org/10.15575/join.v3i2.255

Keywords:

Augmented Reality, Game, Marker Based Tracking Multimedia

Abstract

This research develops the game by applying the Augmented Reality (AR) system in making games. Similar games that have been observed have a weakness where the Augmented Reality characters that appear do not match the marker, there is no calculation of the distance between the marker card as a battle trigger, and no character has raised the urband legend. For this reason, it is necessary to make a similar game by applying the Based Tracking Marker technique by calculating the distance of action between two markers by raising the theme of urband legend Indonesia and foreign legend legend. This research succeeded in making Multimedia battle fighting game products using the Multimedia Development Life Cycle (MDLC) method approach - Luther. Based on the tests that have been carried out, the alpha test results are functionally appropriate and from the beta testing the results of the User Acceptence Test (UAT) functionalities obtained a value of 71% declared feasible to use with the interpretation of "Good" which means this game is feasible and can be developed.

Author Biographies

Muhammad Fauzan Azim, Universitas Siliwangi

Program Studi Informatika

Eka Wahyu Hidayat, Universitas Siliwangi

Program Studi Informatika

Andi Nur Rachman, Universitas Siliwangi

Program Studi Informatika

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Published

2019-01-31

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Article

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