User Experience Design and Prototypes of Mobile-based Learning Media for Children with Special Needs in the Dyslexia Category

Authors

  • Rian Andrian Universitas Pendidikan Indonesia, Indonesia
  • Aldi Yasin Universitas Pendidikan Indonesia, Indonesia
  • Rizki Hikmawan Universitas Pendidikan Indonesia, Indonesia
  • Ahmad Fauzi Universitas Pendidikan Indonesia, Indonesia
  • Muhamad Irwan Ramadhan Universitas Pendidikan Indonesia, Indonesia

DOI:

https://doi.org/10.15575/join.v8i2.959

Keywords:

Digital Innovation, Design Thinking, Education Technology, Mobile Application Prototype, User Experience Design

Abstract

Education is the right of all living things regardless of social status, gender, or physical condition. Persons with disabilities have the same rights and obligations as citizens. Based on the 1945 Constitution Article 31 Paragraph 1 and Law Number 20 of 2003 concerning the National Education System, it can be concluded that the state provides full guarantees for children with special needs to obtain quality education services. Children with special needs are divided into several categories, in this study the research team will focus on solving learning problems for children with disabilities in the dyslexia category. Dyslexia also known as reading disorder, is a disorder characterized by reading below the expected level for one's age. This study aims to find learning solutions by developing user experience designs and prototypes of mobile-based learning media for children with special needs in the dyslexia category. This research applies design thinking methodology to understand users, challenge assumptions, redefine problems, and create innovative solutions to prototype and test.

Author Biography

Rian Andrian, Universitas Pendidikan Indonesia

References

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UU No. 20 Tahun 2003 Tentang Sistem Pendidikan Nasional

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Published

2023-12-28

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Article

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